@msdn=http://search.microsoft.com/search/results.aspx?qu=$$$ @pinvoke=http://pinvoke.net/$$$.htm Summary: Retrieves a device instance property. !!!!C# Signature: [DllImport("CfgMgr32.dll", CharSet = CharSet.Unicode)] public static extern UInt32 CM_Get_DevNode_Property( UInt32 dnDevInst, ref DEVPROPKEY PropertyKey, out DEVPROPTYPE PropertyType, IntPtr PropertyBuffer, ref UInt32 PropertyBufferSize, UInt32 ulFlags); [DllImport("CfgMgr32.dll", CharSet = CharSet.Unicode)] public static extern UInt32 CM_Get_DevNode_Property( UInt32 dnDevInst, ref DEVPROPKEY PropertyKey, out DEVPROPTYPE PropertyType, StringBuilder PropertyBuffer, ref UInt32 PropertyBufferSize, UInt32 ulFlags); !!!!Macros: static void DEFINE_DEVPROPKEY(out DEVPROPKEY key, UInt32 l, UInt16 w1, UInt16 w2, Byte b1, Byte b2, Byte b3, Byte b4, Byte b5, Byte b6, Byte b7, Byte b8, DEVPROPID pid) { key.fmtid = new Guid(l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8); key.pid = pid; } !!!!User-Defined Types: struct DEVPROPKEY { public Guid guid; public UInt32 pid; } !!!!Tips & Tricks: Property Keys are defined in devpkey.h (https://github.com/tpn/winsdk-10/blob/master/Include/10.0.16299.0/shared/devpkey.h) !!!!Sample Code: Documentation: https://learn.microsoft.com/en-us/windows/win32/api/cfgmgr32/nf-cfgmgr32-cm_get_devnode_propertyw
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